I build test systems for marine engine control.
My own projects are mostly C, C++ and Go: graphics, GPU compute, and small services.
- Latest project
- Pipeline Graph
Selected work
All projects →
Pipeline Graph
A Go tool that statically maps TeamCity pipelines, Makefiles, and docker images across many git repos into one navigable graph.
Read
Grund3D
A C++20 Vulkan/SDL3 engine built around gameplay hot reload, and the cozy Finnish-forest survival game it runs. Playable on itch.io.
Read
STM32 Playground
FreeRTOS firmware for the STM32F407 Discovery, developed and tested entirely in the Renode emulator - no board required.
Read
Writing
All posts →21 Aug 2026
CUDA Deep Dive: 10B Galaxy Pairs on an RTX 5080
A Blackwell port of the galaxy-correlation solver, rebuilt as an ablation ladder: six binaries, one optimization apart. Two did not work.
3 Jul 2026
The Real Full Stack: From Maxwell to the Browser
Full stack doesn't start at the backend. It starts at Ohm's law: hardware design, HIL testing, firmware, buses - and only then the web.
28 Jun 2026
Pico Engine: a minimal C game engine behind a fishing game
A small 2D/3D game engine in C with a Vulkan renderer and SDL3 platform layer, plus Kalastaja, the fishing game I am building on top of it.