Victor Anderssén
Systems engineer
Right now I build hardware-in-the-loop test rigs for a marine engine control system and wire them into CI. My own projects are mostly C, C++ and Go: graphics, GPU compute, and small services.
Selected work
C++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.
A deterministic C11 engine-control simulator with a CI pipeline modeled on hardware-in-the-loop validation practice.
A Linux-first realtime chat TUI in Go with application-layer encrypted channel messaging and optional WebRTC voice.
Writing
A Blackwell port of the galaxy-correlation solver, rebuilt as an ablation ladder: six binaries, one optimization apart. Two did not work.
Full stack doesn't start at the backend. It starts at Ohm's law: hardware design, HIL testing, firmware, buses - and only then the web.
A small 2D/3D game engine in C with a Vulkan renderer and SDL3 platform layer, plus Kalastaja, the fishing game I am building on top of it.