<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Victor Anderssén - Blog</title><link>https://victoranderssen.com/blog/</link><description>Writing on backend engineering, automation, graphics, and compute-oriented software by Victor Anderssén.</description><language>en-us</language><managingEditor>Victor Anderssén</managingEditor><lastBuildDate>Fri, 03 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://victoranderssen.com/blog/rss.xml" rel="self" type="application/rss+xml"/><item><title>The Real Full Stack: From Maxwell to the Browser</title><link>https://victoranderssen.com/blog/the-real-full-stack/</link><guid>https://victoranderssen.com/blog/the-real-full-stack/</guid><pubDate>Fri, 03 Jul 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Full stack doesn't start at the backend. It starts at Ohm's law: hardware design, HIL testing, firmware, buses - and only then the web.</description></item><item><title>Pico Engine: a minimal C game engine behind a fishing game</title><link>https://victoranderssen.com/blog/pico-engine/</link><guid>https://victoranderssen.com/blog/pico-engine/</guid><pubDate>Sun, 28 Jun 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A small 2D/3D game engine in C with a Vulkan renderer and SDL3 platform layer, plus Kalastaja, the fishing game I am building on top of it.</description></item><item><title>Linux IPC Shootout: Shared Memory versus Unix Domain Sockets</title><link>https://victoranderssen.com/blog/linux-ipc-benchmark/</link><guid>https://victoranderssen.com/blog/linux-ipc-benchmark/</guid><pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A rigorous C benchmark comparing shared memory, Unix Domain Socket (UDS) stream, and UDS datagram for latency and throughput across embedded-relevant payload sizes.</description></item><item><title>HIP Deep Dive: 10B Galaxy-Pair Angles on AMD (~0.15s)</title><link>https://victoranderssen.com/blog/galaxy-problem/</link><guid>https://victoranderssen.com/blog/galaxy-problem/</guid><pubDate>Sat, 14 Feb 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Full spoiler deep dive of my native HIP solution: kernel structure, symmetry math, LDS design, mmap I/O, tuning workflow, and correctness checks.</description></item><item><title>Bringing Linux Support to the Laura Game Engine</title><link>https://victoranderssen.com/blog/laura-game-engine-linux-support/</link><guid>https://victoranderssen.com/blog/laura-game-engine-linux-support/</guid><pubDate>Sun, 26 Oct 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>An accepted open-source contribution that adds full Linux compatibility to the Laura game engine.</description></item><item><title>Cloning all my GitHub repos faster than the default</title><link>https://victoranderssen.com/blog/github-clone-all/</link><guid>https://victoranderssen.com/blog/github-clone-all/</guid><pubDate>Tue, 14 Oct 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A Bash + Git + jq script to fetch every repo I own with submodules, handling pagination and dry-run previews.</description></item><item><title>Simulating the Monty Hall problem on GPU with HIP</title><link>https://victoranderssen.com/blog/monty-hall-hip/</link><guid>https://victoranderssen.com/blog/monty-hall-hip/</guid><pubDate>Fri, 08 Aug 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A one-day HIP build that brute-forces Monty Hall (N doors) to verify switch vs stay odds at scale.</description></item><item><title>Win32 C++ pixel playground template</title><link>https://victoranderssen.com/blog/windows-cpp-template/</link><guid>https://victoranderssen.com/blog/windows-cpp-template/</guid><pubDate>Sun, 13 Nov 2022 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A tiny Win32 starter that cross-compiles from Linux with MinGW-w64 + Meson, opens a window, and pushes pixels through a software framebuffer.</description></item></channel></rss>