<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Victor Anderssén</title><link>https://victoranderssen.com/</link><description>Senior full-stack software engineer delivering backend platforms, internal products, infrastructure automation, and performance-oriented systems work.</description><language>en-us</language><managingEditor>Victor Anderssén</managingEditor><lastBuildDate>Fri, 01 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://victoranderssen.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>Linux IPC Shootout: Shared Memory versus Unix Domain Sockets</title><link>https://victoranderssen.com/blog/linux-ipc-benchmark/</link><guid>https://victoranderssen.com/blog/linux-ipc-benchmark/</guid><pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A rigorous C benchmark comparing shared memory, Unix Domain Socket (UDS) stream, and UDS datagram for latency and throughput across embedded-relevant payload sizes.</description></item><item><title>My Game Engine</title><link>https://victoranderssen.com/projects/my-game-engine/</link><guid>https://victoranderssen.com/projects/my-game-engine/</guid><pubDate>Sat, 28 Feb 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>C++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.</description></item><item><title>Engine Control Validation &amp; HIL-Style Test Rig Simulator</title><link>https://victoranderssen.com/projects/engine-control-validation/</link><guid>https://victoranderssen.com/projects/engine-control-validation/</guid><pubDate>Thu, 26 Feb 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A deterministic C11 engine-control validation simulator engineered with industrial software discipline and CI workflows that mirror key concepts of hardware-in-the-loop (HIL) validation.</description></item><item><title>HIP Deep Dive: 10B Galaxy-Pair Angles on AMD (~0.15s)</title><link>https://victoranderssen.com/blog/galaxy-problem/</link><guid>https://victoranderssen.com/blog/galaxy-problem/</guid><pubDate>Sat, 14 Feb 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Full spoiler deep dive of my native HIP solution: kernel structure, symmetry math, LDS design, mmap I/O, tuning workflow, and correctness checks.</description></item><item><title>Dialtone</title><link>https://victoranderssen.com/projects/dialtone/</link><guid>https://victoranderssen.com/projects/dialtone/</guid><pubDate>Thu, 12 Feb 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A Linux-first realtime chat TUI in Go with application-layer encrypted channel messaging and optional WebRTC voice.</description></item><item><title>HPC Job Observability Service</title><link>https://victoranderssen.com/projects/hpc-observability-service/</link><guid>https://victoranderssen.com/projects/hpc-observability-service/</guid><pubDate>Fri, 23 Jan 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A microservice for tracking and monitoring HPC (High Performance Computing) job resource utilization with Prometheus metrics export.</description></item><item><title>Galaxy visualization</title><link>https://victoranderssen.com/projects/galaxy-visualization/</link><guid>https://victoranderssen.com/projects/galaxy-visualization/</guid><pubDate>Fri, 16 Jan 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Visualizing 100k real, 100k randomly distributed galaxies and redshift data with Raylib OpenGL frontend.</description></item><item><title>HIP Image FX</title><link>https://victoranderssen.com/projects/hip-img-fx/</link><guid>https://victoranderssen.com/projects/hip-img-fx/</guid><pubDate>Sun, 11 Jan 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>GPU-accelerated image processing framework with production-ready autotuning for optimal kernel configurations.</description></item><item><title>SDL3 + OpenGL Engine</title><link>https://victoranderssen.com/projects/sdl3-opengl-engine/</link><guid>https://victoranderssen.com/projects/sdl3-opengl-engine/</guid><pubDate>Fri, 02 Jan 2026 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Hot-reloadable C++23 engine with SDL3, modern OpenGL 4.6, and a modular gameplay library.</description></item><item><title>Bringing Linux Support to the Laura Game Engine</title><link>https://victoranderssen.com/blog/laura-game-engine-linux-support/</link><guid>https://victoranderssen.com/blog/laura-game-engine-linux-support/</guid><pubDate>Sun, 26 Oct 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>An accepted open-source contribution that adds full Linux compatibility to the Laura game engine.</description></item><item><title>Cloning all my GitHub repos faster than the default</title><link>https://victoranderssen.com/blog/github-clone-all/</link><guid>https://victoranderssen.com/blog/github-clone-all/</guid><pubDate>Tue, 14 Oct 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A Bash + Git + jq script to fetch every repo I own with submodules, handling pagination and dry-run previews.</description></item><item><title>C FFT Visualizer</title><link>https://victoranderssen.com/projects/c-fft-visualizer/</link><guid>https://victoranderssen.com/projects/c-fft-visualizer/</guid><pubDate>Sat, 27 Sep 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Real-time audio spectrum visualizer using C, FFTW3, Raylib, and PortAudio.</description></item><item><title>Simulating the Monty Hall problem on GPU with HIP</title><link>https://victoranderssen.com/blog/monty-hall-hip/</link><guid>https://victoranderssen.com/blog/monty-hall-hip/</guid><pubDate>Fri, 08 Aug 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A one-day HIP build that brute-forces Monty Hall (N doors) to verify switch vs stay odds at scale.</description></item><item><title>Basic C memory arena implementation</title><link>https://victoranderssen.com/projects/va-c-arena/</link><guid>https://victoranderssen.com/projects/va-c-arena/</guid><pubDate>Sat, 26 Jul 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Single-header arena allocator in C99/C11 with optional aligned allocations and expansion.</description></item><item><title>Skogsnet v2</title><link>https://victoranderssen.com/projects/skogsnet-v2/</link><guid>https://victoranderssen.com/projects/skogsnet-v2/</guid><pubDate>Mon, 21 Jul 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Go-based environmental data logger with SQLite storage, weather integration, and a web dashboard.</description></item><item><title>C Plugin Architecture POC</title><link>https://victoranderssen.com/projects/c-plugin-arch/</link><guid>https://victoranderssen.com/projects/c-plugin-arch/</guid><pubDate>Wed, 28 May 2025 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>POSIX-style plugin loader that discovers, runs, and cleans up plugins with signal-aware process management.</description></item><item><title>Pepito App</title><link>https://victoranderssen.com/projects/pepito-app/</link><guid>https://victoranderssen.com/projects/pepito-app/</guid><pubDate>Fri, 11 Oct 2024 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>C++ SSE listener for the Pépito API that reacts to cat in/out events.</description></item><item><title>Social Platform 2000</title><link>https://victoranderssen.com/projects/social-platform-2000/</link><guid>https://victoranderssen.com/projects/social-platform-2000/</guid><pubDate>Tue, 03 Sep 2024 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Full-stack forum with ASP.NET Core backend and React/Tailwind frontend.</description></item><item><title>Converting CUDA programs to run on AMD GPUs</title><link>https://victoranderssen.com/projects/masters-thesis/</link><guid>https://victoranderssen.com/projects/masters-thesis/</guid><pubDate>Tue, 23 Apr 2024 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Master's thesis on converting CUDA code and external CUDA libraries to HIP so the same project can run on AMD and Nvidia GPUs.</description></item><item><title>Plantasia Webshop</title><link>https://victoranderssen.com/projects/plantasia-webshop/</link><guid>https://victoranderssen.com/projects/plantasia-webshop/</guid><pubDate>Wed, 11 Jan 2023 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>Dockerized Django + React/Tailwind flower marketplace with carts, payments, and account management.</description></item><item><title>Win32 C++ pixel playground template</title><link>https://victoranderssen.com/blog/windows-cpp-template/</link><guid>https://victoranderssen.com/blog/windows-cpp-template/</guid><pubDate>Sun, 13 Nov 2022 00:00:00 +0000</pubDate><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Anderssén</dc:creator><description>A tiny Win32 starter that cross-compiles from Linux with MinGW-w64 + Meson, opens a window, and pushes pixels through a software framebuffer.</description></item></channel></rss>