Backend and web delivery
Production work across services, internal applications, and product-facing tooling.
Senior full-stack engineer with low-level strengths
Backend platforms · Internal products · Infrastructure automation · Systems performance
I build production software across backend services, internal web applications, automation, and performance-oriented systems work. My background combines full-stack product delivery with infrastructure ownership, security-conscious operations, and hands-on work in compute, graphics, and low-level software.
Based in Finland · Open to senior software engineering roles spanning full-stack delivery, backend platforms, and systems-oriented work.

Capabilities
Backend and web delivery
Production work across services, internal applications, and product-facing tooling.
Infrastructure and operations
Hybrid environments, automation, and reliability-focused operational ownership.
Systems and performance
Low-level implementation, validation tooling, and performance-minded engineering.
Compute and graphics
Hands-on work with graphics APIs, GPU tooling, and performance-sensitive software.
Broad range is only useful if it turns into shipped systems, stable operations, and concrete outcomes.
Built .NET Core, SQL, and React-based tools for user access auditing, network device management, and internal operations.
Operated hybrid Azure and on-prem environments while automating deployment and operational workflows under ISO 27001-aligned controls.
Designed deterministic validation tooling, concurrency-aware services, and low-level software where reliability, observability, and repeatability matter.
Worked across C, C++, OpenGL, Vulkan, CUDA, and HIP on projects involving GPU portability, visualization, and performance-sensitive computation.
Career snapshot
My background spans backend services, internal web applications, Linux-first automation, and production infrastructure, with additional depth in systems programming, graphics, and GPU-oriented work. That mix lets me move between product delivery, platform needs, and performance-sensitive engineering without treating them as separate careers.
At a glance
Breadth across the stack
What teams get
Featured projects
Recent projects spanning validation tooling, compute, backend systems, and practical engineering execution.
View allC++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.
A deterministic C11 engine-control validation simulator engineered with industrial software discipline and CI workflows that mirror key concepts of hardware-in-the-loop (HIL) validation.
Technical writing
Writing on systems engineering, software architecture, and lessons that come from building and operating real systems.
View allFull spoiler deep dive of my native HIP solution: kernel structure, symmetry math, LDS design, mmap I/O, tuning workflow, and correctness checks.
An accepted open-source contribution that adds full Linux compatibility to the Laura game engine.