Writing
Notes from delivery, systems, and performance work.
Writing about backend engineering, automation, graphics, and compute-oriented software from the same practical lens I bring to production systems.
Archive snapshot
Writing archive
Essays, technical notes, and postmortems arranged for fast scanning instead of a long undifferentiated feed.
- Posts indexed
- 5
- Topics tagged
- 19
- Years covered
- 3
- Latest note
- Feb 2026
All posts
HIP Deep Dive: 10B Galaxy-Pair Angles on AMD (~0.15s)
Full spoiler deep dive of my native HIP solution: kernel structure, symmetry math, LDS design, mmap I/O, tuning workflow, and correctness checks.
Bringing Linux Support to the Laura Game Engine
An accepted open-source contribution that adds full Linux compatibility to the Laura game engine.
Cloning all my GitHub repos faster than the default
A Bash + Git + jq script to fetch every repo I own with submodules, handling pagination and dry-run previews.
Simulating the Monty Hall problem on GPU with HIP
A one-day HIP build that brute-forces Monty Hall (N doors) to verify switch vs stay odds at scale.
Win32 C++ pixel playground template
A tiny Win32 starter that cross-compiles from Linux with MinGW-w64 + Meson, opens a window, and pushes pixels through a software framebuffer.